Airhead Presskit

Trailer

Summary

Airhead is the story of the headless character Body and the inflated organism Head, who join together to become Airhead. They are on a mission to find Head’s stolen air-source, but what lies ahead is an adventure much greater than either could have imagined.

Airhead is a puzzle and exploration game, unfolding in a beautiful world with the open structure of a Metroidvania-game.

To accomplish their goal, Airhead must venture into their unfamiliar interconnected world, full of devious puzzles, strange creatures, and menacing machines. Only by mastering the unique abilities that come with a detachable head full of air, do they stand a chance.

And while Head is a useful companion, it also needs a constant supply of air to keep from deflating for good. This challenges the player to not just solve Airhead's puzzles but to do so in ways that make efficient use of Head’s limited air-supply.

As you play, you will unlock new abilities, deepen the relationship between Head and Body, and discover the lost history of Airhead’s world.

Narrative

Airhead is a personal narrative of companionship, discovery, and responsibility, told completely through environment and gameplay.

A mysterious machine tears Head apart and leaves it to die. Thankfully, Body arrives in time to save its new companion, and they set out to reunite Head and its stolen air-source.

As Airhead explores their world, they encounter many mysteries and wonders. Old structures and abandoned air-tanks hint at the history of the world, while strange machines and odd creatures live together in a fragile balance.

But Airhead's adventure cannot help but endangers this balance, and only the player can decide if Head's life is worth the damage done to the world - or risk everything in the hope that there is a way to save both Head and the world.

At the heart of Airhead’s story lies questions about responsibility, the value of one life compared to others, and what we are willing to sacrifice to save a friend.

Features

The Developer

Airhead is being developed by the small, dedicated studio Octato.

Octato was founded to make games that stay with the player long after they have been completed, telling relatable stories through atmosphere and gameplay. It is our goal that Airhead will be the introduction to a new fictional world, where we can keep telling stories for many games to come.

Based in Copenhagen, Octato is a newcomer to the diverse and creative Danish indie game scene, and it is our goal to live up to its record of excellence and ingenuity.

Co-founded by game and animation industry veterans Andreas Bødker and Jacob Honore, Octato is a small tightly-knit team, who has collaborated with several Danish game talents to create Airhead as it exists today.

Airhead's Creators

Airhead is the creation of Andreas Bødker, the game’s creative director. As he worked on other animation and game projects, Airhead grew from a novel idea for a puzzle game into the beautiful, story-rich experience we are developing today.

For Andreas, Airhead is a passion project taking him back to the creative freedom of his teenage years, experimenting with game design on his Commodore VIC-20.

And while Airhead is undeniably a collaborative effort by all of Octato, it’s Andreas’ passion that has drawn us together and helped us fall in love with Airhead.

ASPIRATION

Airhead’s story is very important to the team, reflecting themes that are both essential and deeply human. The rewards and tensions of companionship and responsibility are fundamental to the human experience, giving Airhead a strong thematic core. We love how Airhead lets us explore how companionship and collaboration empower us while also making us selfish, and how this creates tension between our personal and societal responsibilities.

As the world and underlying narrative took shape, growing out of the personal story of Head and Body, we saw an opportunity to explore the issues facing the world today. Our goal is not to preach or grandstand. Instead, we want to create a complex world that reacts to the player, given them an opportunity to reflect on their impact on its ecosystem and inhabitants.

Design Approach

Airhead explores exactly the type of story and themes that are best told by the interactive medium of video games. The mechanics shape Airheads relationship organically, letting the player build the connection, rather than just being told it happens. And the impact of Airhead’s actions become much more affecting because the player knows the world well and had a hand in performing those actions.

That said, Airhead’s mechanics are more than just storytelling tools. At the core of our design is the mindset that “if you create a game you would love, others will love it too”. We believe that combining our love for exploration and intricate puzzles will create an engrossing, fresh experience, while serving a niche of players that have been overlooked for too long.

Fact Sheet

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